Thanks everyone. Between bashing out new Battle Master maneuvers and fine tuning all of the above feats, not to mention playing in two campaigns and DMing a third, Ive been spending a crazy about of time thinking about, playing and creating stuff around Dungeons & Dragons recently. I didn't think the specification was necessary. What is a Finesse Weapon in D&D 5e? - FandomSpot While you are wielding a whip, other creatures within your whip reach provoke an opportunity attack from you when they stand up from prone while within reach of your weapon. Thrown Weapon Master - ThinkDM My code is GPL licensed, can I issue a license to have my code be distributed in a specific MIT licensed project? I took inspiration from theOld School version of the Abyssal Whip for this interpretation. My first idea was to use this: "Similarly, when your half-orc barbarian uses a display of raw strength to intimidate an enemy, your DM might ask for a Strength (Intimidation) check, even though Intimidation is normally associated with Charisma. Learn more about Stack Overflow the company, and our products. If I were to give this feat a tiny lift, I would impose disadvantage on the saving throw against the effects of Menacing Attack made by a Morningstar Master. When the Keeper of Tomes is murdered, and his body mutilated, on Deadwinters Eve, all of the Great Readers become suspects in this heinous crime. Community. Thanks for the feedback! Most finesse weapons also lack the properties that some of the more powerful 5e weapons have, such as Reach and Heavy (which meshes well with the Great Weapon Master feat). Will One D&D Patch Up The 5e Armour Table? A feat makes it a) optional, b) an investment and c) makes a characterbetter at something theyre already doing. Monk Weapons 5e: A Comprehensive Guide - gamecows.com Swashbuckler Thats the one I meant. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. How can I explain to my manager that a project he wishes to undertake cannot be performed by the team? Does he make a contested check against mine? But people will defend these poorly designed spells to the hilt, simply because they ARE in the official rules. Thats why I think theres room for this feat, focusing on a one-handed spear wielder. But thats all I can say for now. Seriously, this thing is ridiculous. If you succeed, you either knock the target prone or pull it 5 feet toward from you. How about conjuring up some Weapon Mastery Feats to fill in all the gaps left behind by Great Weapon Master, Polearm Master, Sharp Shooter etc. Divine Strike using a whip would be fun. I think there might be room for a feat that makes one-handed fighting a viable option. I think it's a big improvemnt. Copyright 2023 | MH Magazine WordPress Theme by MH Themes, Product Review: Yeti X World of Warcraft Edition, Kobold Fight Club: Balanced Encounters on the Fly, Making Custom Monsters Using D&D Monster Maker, Great Weapon Master and Sharpshooter 5e Calculator, D&D 5e Character Build: Swashbuckler Rogue, RPG Math: Calculating the Average Dice Roll. Charger 8. When you make an attack roll with a weapon that deals bludgeoning damage and you miss by 1, you hit instead, dealing half your usual damage. Barbarian 3 / Rogue X. What if we gave this character a way to become more of a crowd control role? I felt that in order to compete with a +2 Dexterity score increase, there was still room for a superiority die in the feat. How do I grapple/drag an unconscious ally? However, it's actually a bit worse than a dagger since you can throw one 20/60 ft. All 3 of these points are basically the justification for any feat in 5e. Btw, did you mean to post the comment here, on my dedicated PAM article? If we give rogues proficiency with whips the weapon now has a niche. When wielding a whip, you may use its reach instead of your own on ability checks to grab or catch objects. I'm going to make thisway harderthan itneeds to be. Even a blind squirrel finds a nut once in awhile. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. If you enjoyed what you read be sure to check out my ongoing review for all of the official D&D 5e books! Ed Greenwood, creator of Candlekeep and the Forgotten Realms. I had been considering a whip using bugbear who was a lion tamer in a circus and retooling a shield to loo like a wooden chair! Comment* But while Martial Adept would give me some of the capabilities Im looking for, it doesnt for example cover swinging from trees and chandeliers (important oversight if you want to play Indiana Jones). When player has target bound, concentration rules are in effect. Short Blades Master: It makes a dagger specialist a lot more viable. I want to create a fun choice for players, not make one weapon, and its corresponding feat, way more attractive than the others. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a bludgeoning weapon: Distracting Strike, Menacing Attack, Pushing Attack, Trip Attack, Brace (UA)*. Thorny Ki (5e Feat) - D&D Wiki - dandwiki.com Increase your Dexterity score by 1, to a maximum of 20. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Whips in their current state are an issue even outside of roleplaying everyones favorite vampire-slaying family. There are so many examples in media of whips being used to restrain or trip an adversary. When you take the Attack action and attack with a whip, you can use a bonus action to try to shove a creature within your whip reach. Flail Master: I like the disregard shield bonus once per round mechanic. Oh, and the best part of the weapon is the fact that you can castDisintegrate. Rogues. Axe Master the intention was that the critical range extends by 1 (maybe Ill change the jargon, or put something in the design notes to clarify that!). If so, it seems pretty solid. Its a travesty that I cannot make a character in the spitting image of Simon Belmont without feeling like the whip is the least powerful part of the character. Maybe I will go and amend that, after a little more thought. Instead youve got a deadly combo now, by picking both feats! Can you maintain a grapple you are no longer capable of initiating? I hesitated over giving Whip Masters two superiority dice, but the swinging bonus action is incredibly situational (you could even remove it from the feat, and just improvise such actions), so I think the feat is balanced ok against the other feats, given than whips only do d4 damage and there arent many magic whips out there! When you take the Attack action and attack with a whip, you can use a bonus action to try to shove a creature within your whip reach. Lance when mounted, one handed d8 weapon to taste when dueling single targets on foot, whip when looking for maximum stickiness. The Charger Feat: How to Use This Underrated Feat Correctly Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. While in that stance you have advantage on an attack roll with an opportunity attack you make during that turn. Dec 12, 2018 - Whips in D&D 5e are pretty abysmal. This would give melee rogues an extra 5 ft. to work within melee distance. Short of Rust Monsters, nearly nothing in 5e deals damage to your equipment. Who wins a Grapple contest if the checks tie? Both Monk (Kensei) and Rogue can use it to deliver high damage at reach. of movement while imposing therestrained condition on an enemy that they could still hit with a one-handed weapon. *Plus Blinding Strike, Combination Attack, Crippling Attack, Defensive Stance, Disabling Strike, Preemptive Strike (Handaxe only), Showboating Attack and Whirlwind Defense (Battleaxe and Greataxe only) if you want to include my homebrew manoeuvres in your game. You gain the following benefits: When you weild a polearm such as a glaive, halberd, quarterstaff, or spear and you hit a creature that tries to enter your reach with an opportunity attack, it takes 1d4 extra piercing damage from the weapon and its movement speed is halved until the start of that creatures next turn, potentially losing its attack(s). War caster 5e feat in dnd prerequisite: The ability to cast at a Minimum of One spell. Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. Today's Unearthed Arcana presents a selection of new feats for Dungeons & Dragons. Presumably most rogues will fight with a weapon + whip anyhow, dealing their SA damage with a shortsword most of the time. Use the D&D 5e whip feat created by Dungeon Solvers to give characters the ability to trip and grapple their opponents using a whip! Not sure what I confused it with. Only dealing 1d4 damage in exchange for those properties is fair. Message PHB: Too situational. Range: 30 feet. Design Notes: For ages Ive been debating how to get across (what I see as) the flails main advantage, the ability to strike over or around a shield. *Plus Combination Attack, Crippling Attack, Whirlwind Defence (maul only) from my homebrew manoeuvres. Redoing the align environment with a specific formatting, Acidity of alcohols and basicity of amines. I wonder if you should only be able to enter a defensive stance only when no hostile creatures are around you though? Hey Duncan! Thorn Whip 5E - Full Guide - The Dungeon Rats Is this homebrew Way of the Force monk subclass balanced compared to the official monk subclasses? You know who loves finesse weapons? In the right hands, this could be a lethal and unexpected combination. The Barbarians Reckless Attack gives advantage on attack rolls, while Champion gives an extended critical range, combined the result should be a lot of criticals. This allows closing and lateral movement and imparts no other restrictions on the creature's actions. At the end, you will get the option to select only some results to generate our own PDF or to print cards on Magic format. Seriously, his handaxes would have a higher range and deal more damage. Sentinel 5e | DnD Feat Optimization Guide | Arcane Eye This feat also assumes that you can make a bonus action attack with a second weapon, as per the rules of two-handed fighting, while for rogues who want to be sure of getting their Sneak Attack damage you might want to check out the Aim feature that came out in Unearthed Arcana a while back. If you want this to be balanced you should replace the reaction attack with something else. Excellent work! Why does Mister Mxyzptlk need to have a weakness in the comics? You learn two maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a bludgeoning weapon: Distracting Strike, Menacing Attack, Pushing Attack, Sweeping Attack (maul only), Trip Attack, Brace (UA)*. In the Castlevania series,Vampire Killer, is an artifact of the Belmont Clan and has been passed down many generations to slay Dracula wherever and whenever he pops up. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. I was just suggesting other options to work with it. By taking the feat, Strength-based fighters or barbarians may want to use a whip to grapple their foes and drag them around the battlefield. My first attempt at this feat offered a +2 bonus to attack, but really, when playing a knife thrower, the fantasy is all about making as many attacks as possible like this guy. Simple Weapons Martial Weapons Ammunition Setting Specific Weapons Dragonlance Source: Dragonlance: Shadow of the Dragon Queen Weapon Properties If a law is new but its interpretation is vague, can the courts directly ask the drafters the intent and official interpretation of their law? -Damage: 1D4, Roll of 18 or above (Only apply Damage if Damage was intended): communities including Stack Overflow, the largest, most trusted online community for developers learn, share their knowledge, and build their careers. A blog comment that missed the point, and some average comments/reviews on the DMs Guild. I am thinking of building a whip using character and was wondering how to optimize the whip as a weapon. You cant quite beat the sentinel and polearm build with this, but its fun, powerful, and adds more control and finally makes whips a worth while consideration. But since the whip is pretty weak on its own, Id say it is balanced. But with that being said, the same classes withextra attack that would benefit from using the whip over throwing daggers also have access to way better weapons. I love all the weapons in the book, but honestly, I cant get enough of the weapons generator. Then later, pick up Dual Wielder, War Caster and Sentinel, using a rapier in the off hand for AoOs with booming blade at two different radii. SRD5:Feat - Dungeons and Dragons Wiki The feats extra attack nicely represents real world techniques which require wielding the weapon in two hands. You are a dangerous opponent while weilding polearms. But thats less fun! Components: V, S, M (area of dim light or darkness). They dont need extra bonuses to their maneuverability withcunning action. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier or Dexterity modifier (your choice). If not stated then default will be damage. Ghost Rider can even magically extend the length of the chain. Hexadin should be fun, but a straight rogue would also be fun. Compendium Character Vault Manage Audio Token Marker Library Roll20 Companion App D&D Hub GM Hub. So far my plan has been to start as a Fighter and take Duelist so I get +2 damage, and then try to maneuver so I can force opportunity attacks whenever possible. Spear Master: Im not sure this is necessary as Polearm Master has been erratad to include the spear. So, the crowd control portion of Whip Master is inferior to the crowd control portion of Sentinel. I like the idea of having a grapple check restraina creature and it makes sense thematically if youre able to wrap your whip around the creature. You were a real god of the schoolyard if you had one of these babies back in Middle School. The "+1" is just a joke with the fact that there are a lot of whip homebrew feat out there. When you wield a javelin or spear, you gain the following benefits: *Plus Acrobatic Defense, Blinding Strike, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike and Preemptive Strike from these maneuvers. You regain your expended superiority dice when you finish a short or long rest. As a shortcut to calculate the expected damage increase from Piercer, divide the die size by 8 (i.e. Now Ive always got a lot of time for what the Mearls has to say but overall Im not a huge fan of what he came up with on this occasion. You are using an out of date browser. Whip - Equipment - D&D Beyond Hilariously though, youd be better off wielding a dagger since it has a 20 ft. thrown range compared to the whips 10 ft. reach. Who will be brave enough to disarm this labyrinth, unravel the Orders secrets, and confront the potentially deranged archmage? Thorn Whip 5E - Cantrip - A Complete Spell Guide - Dnding You gain the following benefits: You become proficient in whips, if you are not already. It holds a maximum of 3 charges of the paladinsDivine Sense ability. *Plus Blinding Attack and Disabling Attack from this list. When you attack with a dagger or shortsword, you gain the following benefits: *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Defensive Feint, Disabling Strike and Preemptive Strike from these homebrew Battle Master maneuvers. No need to talk about "shoving" a creature here. UPDATE: I had included some Sharp Shooter-esque properties into this feat, but now I realise you can use Sharp Shooter with thrown dagger attacks anyway, so I removed those to avoid the overlap. bugbear Gloom Stalker ranger with duelist as the weapon style. Wizards can also caste Haste on their teammates. July 13th, 2020. -Disarm: Succeeds, player retrieves item How about a feat that combines trident and net as the Retiarus seems to be the archtype for trident fighting. This is a simple, but flavorful weapon. With Spear Master focused on single handed wielding Id have it apply to melee attacks with javalins as well. But certainly there are some good ideas in the mix, so go read. Same goes for Great Weapon Master. Design Notes: For me short blades are useful for either very close work, which I reflect in the first effect of this feat, or for dealing a deadly blow to a prone or surprised opponent, reflected in point two. The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Anyway, I'm already working on a new version that doesn't use the word "shove" and instead works with the idea of a Special Attack, just like the text about "Shoving a Creature" and "Grappling" do . Aside from taking on up to 16 gladiatorial teams in Dragonbowl Arena, there are 30+ festival locations to visit, scores of side plots to unravel and (if the players win) a confrontation with the Games Master himself at the Breakfast of Champions. Let me know your thoughts in the comments are two superiority dice per rest any more powerful than Polearm Master feat? They are a one-handed finesse weapon with reach. Originally it was left out of the Polearm Master feat, and then it was included by virtue of an Errata update of the Players Handbook However there should clearly be the stipulation that the spear needs to be wielded two-handed in order to benefit from the bonus action attack of the feat unless were to imagine that spear wielders in D&D now twirl their weapons like theyre in a marching band. Its also a weapon that can still triggersneak attack which at the end of the day is all a rogue ever wants. I built it this way, so you dont have to take DD at all, or at least you dont have to take it first. Just enter your email for FREE D&D content in your inbox (I will NEVER spam you or sell your details). Otherwise, I think it's a cool idea. Those medieval headsmen chose axes for a reason, right? "When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. The Warlock has a summonable pet Succubus that used a whip in battle and could charm enemies to incapacitate them. Heres what my Anti-Tank Eldritch Knight uses the Whip for. You've practiced casting spells amid combat, learning techniques that grant you the following advantages: You have an edge on Constitution saving throws that you make to keep your concentration on a spell once you take damage. Whip Trick Master (5e Feat) Whip Trick Master Prerequisites: Proficiency with whips You have explored and practiced the many possibilities of the versatile whip. This way you essentially get a +2 weapon with a small, flavorful perk. Homebrew is fun, and we like to have punishments for poor rolls for balance. Let's stay in touch! Champion isnt exactly the most popular Fighter archetype, but I think it would be great, both thematically and in rules synergy, for a Fighter with a few levels of Barbarian. They are a finesse weapon withreach. I gave it a +1 to hit and damage so that the whip stays relevant to the user even when theyre out of charges to cast spells. So a dagger theoretically deals the same damage, also has the finesse property, and has a longer range than the whip. This is because you can only draw/stow so many daggers per turn, whereas the whip you can keep using without having to worry about drawing/stowing a new weapon. Thanks. Hmm I think it is okay. Can the wielder still use the whip to deal damage? Hi guys, I've recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. Fencing Master: Is it too much like the Duelist subclass? If you are already proficient with a whip you gain a +2 bonus to your attack rolls with a whip. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a rapier or scimitar: Disarming Attack, Distracting Strike, Feinting Attack, Lunging Attack, Parry, Precision Attack, Pushing Attack, Riposte, Sweeping Attack, Tripping Attack, Brace (UA)*. Once the creature has been grabbed, you can move in a direction opposite it and drag it with you at half your speed unless it is two or more sizes smaller. 3 lvls rogue, 3 ranger, 6 barbarian. This feat seems to be generally on par with one of the other big melee, crowd control feats: Sentinel. The whip is a finesse (Dexterity-based) weapon, while grappling is normally a Strength (Athletics) based attack. Regarding the Defensive Duellist, the idea is that whichever you take first gives you the parry skill, and then whichever you take second enables the parry + riposte. And halving damage is something we should be used to with Dexterity saving throws etc.. What I like about it is that clerics often fight with blunt weapons and this pairs well with the war clerics Divine Strike ability, or even the paladins Divine Smite (my intention is that damage dice from divine powers would do full damage. and meets the demand of the majority of 5e players and DMs, without forcing anyone to rethink the game. DnD Druid 5e class guide - Druid circles, spells, and builds I like craft beer, vintage clothes, street festivals and Dungeons & Dragons. If theyre willing to use a whip instead of any of the other great one-handed weapons theyre not heavily invested in dealing a lot of damage.
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