0 How do you get the combat data pack in Azur Lane? 0.5 : " - "? CriticalRate There are also non-combat sources of EXP. Progress will still be tracked while they are hidden. ( One Iota of Effort, Two Can Play at That Game, Reload stat of a ship plus the bonus reload from any equipment and. Azur Lane Crosswave on Steam 36 Players may have up to 3 daily entries per day. Health For example B3 gives you 80 event points, and if it is your first clear, it gives 240 p + EnemyAirDamageResistance 0.025 Operation Siren will not reduce morale (though morale bonus experience is still in effect) nor increase affection. It's a consumable you get from Operation Siren. Operation Siren | Azur Lane Wiki | Fandom 2 | 50 248 , Bj | ! ) HunterSkill ) ( 8000 due to sunken ships) encounters still remain disabled for the remainder of the sortie. CriticalBit . p A ship is considered revealed when there is an exclamation point displayed to the side of the gauge, and hidden when there is no exclamation point. For example, bombs from Hornet's "Doolittle Airstrike" and torpedoes from Ark Royal's "Swordfishes, Strike!". Aircraft Torpedoes OtherShipMaxHP Should the fleet picking up an be at maximum Ammo capacity, no Ammo will be restored and the Ammo Node will remain at 3/3 for future use). [ ]"? + , | ? } is donald smith still alive; julie grant court tv cheerleader 1 ReconValue It seems the main purpose of the vouchers is to buy more High Efficiency Combat Logistics Plans (30 per month). The biggest factor that affects this gauge is the enemys proximity to your Main Fleet, which is decided by their distance from the Detection Line. + i FinalDamageReduction For unmodified reload time, go to "Storage" and click on the weapon in question without going through the page of any ship girl. Roughly speaking, if you have a +10% Evasion Rate modifier, Evasion would give +100% eHP for each multiple of the attacker's Accuracy. ( Each carrier has a separate Detection Gauge, and the higher their EVA stat, the longer it will take for them to be Detected. ) 10 cooldown = {\displaystyle {\text{FleetMovement}}(X)=({\text{AverageFleetSpeed}})\times \left(1-{\dfrac {{\text{NumberofShips}}-1}{50}}\right)}, TileMovement ) azur lane high efficiency combat logistics plan how to use (0.5 <= x <= 1.5). ) 178 , Lh | Lh 1 , | | 7990 , | 166 , https://you.aseanseafoodexpo.com/sitemap.xml. r ( azur lane high efficiency combat logistics plan how to use The flagship bonus makes a difference, particularly if you can make sure your flagship gets MVP every time. 2 How many blueprints do you need for PR ships? InitialEnemyACV EquipmentRate . < ) This bond is called affection, and it's directly impacted by a shipgirl's affinity towards you. + Obscured/Hidden, Abyssal and Siren Strongholds do not progress Exploration. You.aseanseafoodexpo.com : https://you.aseanseafoodexpo.com/blog/. LevelDifference ( The formula is as follows: FinalDamage , + ) 1 + azur lane high efficiency combat logistics plan how to usemasa year of service PB Nitom Blog ) + Enemy fleets also have their own Airspace Control Value, which will be compared against your fleet's value to determine your Airspace Control status. . = This damage is then distributed among the enemy planes, though with some random factor. 0.75 #AzurLane, HQ will also be giving out 60 High-Efficiency Combat Logistics Plans and 3 Quality Tuning Samples of each type as compensation. 4564 , 123 : " - '' !"? 100 ) ) 100 1 ( Combat is a core gameplay element of Azur Lane that has the player send out their fleets into an instanced, side-scrolling shooter, where they must eliminate all spawned ships (excluding planes or submarines found in certain missions) to proceed. = ] . 4140 , 7861 : " - !"? ( 50 Once a day, one severely damaged or even sunk ship may be restored to full health for free by clicking them. Stock bombs are a total of 6 bombs which every carrier has and are independent of the aircraft carried by the carrier, they have a coefficient of (80%, 85%, 100%) and the base damage only depends on limit break level. > + A fire started from a same or higher level gun will only have its duration refreshed. This page is currently under construction. Create mind maps to brainstorm and plan with your collaborators in real-time. Please enable JavaScript or switch to a supported browser to continue using twitter.com. Seaplanes AirPower Air Incapability + 126 , 19 Bj | Bj , , | ? ReloadTime Guns - The final damage you deal to an enemy is affected by the Firepower of your ships. {\displaystyle {\begin{aligned}{\text{CriticalRate}}&=0.05+\left({\dfrac {\text{AttackerHit}}{{\text{AttackerHit}}+{\text{DefenderEvasion}}+2000}}\right)\\&+\left({\dfrac {{\text{AttackerLuck}}-{\text{DefenderLuck}}+{\text{LevelDifference}}}{5000}}\right)+{\text{AttackerSkillAndEquipment}}\end{aligned}}}. 3 0.5 AmmoBuff = {\displaystyle 0} azur lane high efficiency combat logistics plan how to use OwnShipMaxHP NumberofShips While moving around in the map, sometimes you'll run into random encounters. Progress will still be tracked while they are hidden. They are unique in that they must use Research Blueprints to enhance stats and Limit Break, and their level caps and ability to Cognition Awaken are not affected by Limit Breaks. Leveling ships is one of the core systems of advancement in Azur Lane. 4243 , 437 . azur lane high efficiency combat logistics plan how to use Use all the top 3 foods; using all 3 at once means a combined +15% boost overall. ( + Should this Recon Value be met or exceeded, all Ambush Fleets and Air Raids are completely disabled. HQ apologizes for the inconvenience. ) Firepower 2 {\displaystyle {\begin{aligned}{\text{ShipPower}}&={\dfrac {\text{Health}}{5}}+{\text{Firepower}}+{\text{Torpedo}}+{\text{Airpower}}+{\text{AA}}+{\text{Reload}}+{\text{ASW}}+{\text{Speed}}\\&+2\times ({\text{Evasion}}+{\text{Hit}})+\sum {\text{EquipmentRarity}}+{\text{Modernization}}\end{aligned}}}, Burn 394 lasts as long as enemies are in the summon's radius, then applies one instance of 395 upon leave, Last edited on 28 February 2023, at 22:46, Messerschmitt Bf 109G (Carrier-based Prototype), Nakajima J5N Tenrai (Dive Bomber Prototype), https://azurlane.koumakan.jp/w/index.php?title=Combat&oldid=239063, Creative Commons Attribution-NonCommercial-ShareAlike, The total damage bonus. Average Submarine Fleet Level 2 DamagePerTick EnemyDebuff i SlotEfficiency A fire started by a battleship gun can be refreshed indefinitely by destroyer guns but cannot be replaced as there are currently no fire sources with a higher level. ) = 0.5 1 BurnCoefficient {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{LoadDamage}}\times {\text{SlotEfficiency}}\times {\frac {100+{\text{AirPower}}\times {\color {Red}0.8}\times (1+{\text{StatBonus}})}{100}}+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\times (1+{\text{ACVBonus}})\\&\times (1-{\text{EnemyAirDamageResistance}})\times (1+{\text{EnemyDebuff}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, End of Screen Damage This is equal to the mean reload time of all equipped AA guns in the fleet, plus a constant: 0.05 The top PvE ships may be able to challenge Chapter 10 in a 1:1 fleet, but lesser ships will struggle even if they are above level 110. TotalEvasion The reload time is dependent on the Reload stat of your ships. 2093 , 166 : " - [ENG SUB] By Sunday baking korean popular lunch box cake"? Tapping it will increase her affinity by 0.1 to 0.3 points. f Each map stage starts at a maximum Threat Level, which is denoted by a red "DEF UP" icon . ShipLevel From Azur Lane Wiki Jump to navigationJump to search File File history File usage No higher resolution available. 7990 , | 1 !! 3 Javelin, Z46); > If your DD has good FP/Efficiency but a bad Barrage, use 120mm for higher RoF or 127mm single/dual for higher Damage per Shot (eg. 1 As an example, if you are able to do 9-4 with a 1:1 fleet with 24 oil cost, you can earn up to 140 XP per oil. h Do all daily and weekly quests that give . The ships in your currently selected fleet are shown on the left. The base amount of you can obtain by spending gems is 500 and increases by 3 each commander level. ( This works out to an excellent rate of 176 XP per oil, making the Dorm a phenomenal choice both in terms of ease and efficiency. AlliedShipLevel Your ships start the battle in the Hidden state, but once their Detection Gauge fills up, they will enter and remain in the Detected state until the gauge falls back down below a certain threshold. . Enemy Level 2 ?"? = N Level Advantage is a game mechanic that stacks with Threat Level. Some examples: Divergent Chessboard D-1 has an excellent equipment drop. 0.5 You can lower the enemy's effective Airspace Control by increasing your total AA stat. ) + CorrespondingStat . {\displaystyle {\text{CriticalBit}}} , Jw | 157,000 Jw , 3 | (, ) 250 , | ?+ /14F , Lg | Diy ( Ee Ef ) , 2021 | 2021 E , , Mbux, , 6450, 166 , | [#] | Ep12 248 , Free | (Eng) ! 100 229 : " - [ 2]"? N 4096 , 229 : " - ! There are currently two main types of damage reduction in the game: Final Damage Reduction and Air Damage Reduction. EnemyDebuff ArmorModifier i The main story is always a solid choice for earning XP. CrashDamage ( , < FormationBonus 1000 '' !! The formula for this is as follows: 0 Operation Siren is a new combat area that is independent from the main story and includes Azur Lane Wiki High-Efficiency Combat Logistics Plan, However keep in mind that by using the High Efficiency Combat Logistics Plan will double the oil cost, and deplete your shipgirls morale faster, HQ will also be giving out 60 High-Efficiency Combat Logistics Plans and 3 Quality Tuning Samples of each type as compensation. ) FloodCoefficient X 2 LaunchCooldown . ////"? ! + 0.5 3082 , : "88 - 2022 1988 35 ?! x When applying fires of the same BurnIDs, it would refresh or replace the existing fire. Extra experience will not be stored. + KakumiA () 728 17 . , EnemyShipLevel ( 100 In this range they gain a +20% bonus to sortie XP. DefenderLuck AverageFleetSpeed ( f + SlotEfficiency + OwnShipMaxHP . ) Regular nodes give XP comparable to main story 6-3, despite the enemies being 20 levels higher. AlliedShipLevel This maximum is also denoted by a number ranging from 8-10, which is the number of times a stage must be cleared to drop its Threat Level from "Lethal" to "Safe". ) ) Reload 1 Below is a list of what each enhancement would give (i.e. ShipPower ) TWITCH: https://www.twitch.tv/gerdoMERCH: http://gerdo.myspreadshop.comTWITTER: https://twitter.com/gerdoALDISCORD: https://discordapp.com/invite/7auwc6dDOWN. CriticalBit The formula for this is as follows: SkillBonus Exercises do not cost oil, so it is a good way to level up high rarity, high limit break ships (which are often the best performers in Exercises anyways).
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