A NOTE ON GEAR: Up til now, the Defiant sets of gear have been pretty spectacular. Look at my map in comparison to your map to see the location. One thing you can't beat is the money though. The gear isn't great but you will be earning so many Marks that you will be able to outfit yourself completely very very easily every 5 levels. Watch out for the nameds. There is a big open courtyard almost as soon as you zone in. DO NOT USE FOLLOW HERE. After that though it's single pulls non stop. You want the repops to be single pulls and not a three pull, so the timing of your agro and kill cycle on the first way is important. I normally always see people using SKs with mage DS in like fortress mech to do the same thing. It doesnt matter if you have no interest in playing the new characters when they reach the high end game. You get access to mercenaries, which are hireable AI controlled party members. The quests will take you from level 1 to level 10 very easily and outfit you with a full set of gear that is the equivalent of Crude Defiant gear. Leveling up in Everquest 2 is very quick these days compared to before, but . RUN EVERYONE INDIVIDUALLY OR CALL OF HERO THEM IF YOU HAVE A MAGE. Lower HP, but hit hard. You can go higher, but it isn't really worth it IMO. Get a PL, swarm lower level content, do some HAs. This or a rogue are the only ways to proceed and get access to the high level mobs on the second floor. You may finish them and have 30-45 minutes to wait. Slaughter everything you get your hands on that isn't a friendly dragorn. BEST IF GROUPED WITH HUMANS: 48-58 - Plane of Hate (Teleport from Guild Hall. EverQuest Leveling Zones - 1-15 As pay to play, you really don't break for AAs, just turn on autogrant and there you go. Just be careful as sometimes this zone is level boosted for Hardcore Heritage. I also ding to 57 at this camp in the video including the sweet ding noise and a cringey. #everquest #project1999 #sinnycool 2 MINUTE SPAWN AFK CAMP to 60 / Everquest Project 1999 green / Update since V5.5 patch what changed? Pathing will get you killed. I didn't realize how good this zone was until I was recently leveling and grouped with a guy who dragged me out here. Sadly neither zone is a hot zone. It's a matter of gear and group/box team composition. You can do 1-40 in about 12 hours of playing. Just be careful as everything has a huge aggro range and the pathing can mess your world up. What i mean is if you do Field of Scale, you'll have the rank IV merc, not the III or II. Rengar is an aggressive early jungler, with really good skirmish potential during early game, so you want to get as many opportunities to take over the game in the first 10 minutes of the game. Do her missions as well. Unless you can split pull or mez, you will be fighting two or more mobs on most pulls until you break the spawns up. Mercenary equipment - Fanra's EverQuest Wiki Mercs make leveling a million times easier so you can catch your friends and start playing with them! P99 EVERQUEST 6 min spawn camp exp until lvl 60! / Project - YouTube At 40 move into the second courtyard area and keep clearing northward. Mercenary Leveling and Equipment While mercenaries are quite adept at walloping the occasional moss snake, even the most adroit sell-sword can be taught a thing or two by an experienced adventurer. Keep clearing around til you hit 48-49. A: Mercs are actually rather cheap to maintain. The reason you select Journeyman is because the Journeyman mercenaries are better, stronger, faster and more advanced (Literally). Adon's Quick Pet Guide for returning players on progression servers For a quick fix, try switching to a different email address and verifying that (you can switch your email back afterwords.) But if you just absolutely HAVE to go somewhere else, here are some suggestions. They will drain half your exp and do very little damage. They come in 2 flavors: Apprentice and Journeyman, each with 5 ranks. Giving out the daily HA tasks? The exp is also really nice 75-80. I'd suggest even if you go this method, you still use MQ2 with afk tools to answer tells while you are away. It just depends on gear if solo and number of boxes/size of group if not. It isn't bad, but you start looking at 2-3 mobs per 1 percent. However, this guide is designed to overcome the boring grind (your definition, the reader) that every player eventually faces. At that point start pushing through the shopkeepers to the south or go up the ramp to kill the masters and grandmasters. The only issue there is you need to be capable of farming Remnants of Tranquility from TBM missions and HAs. Don't fight the ones in the fields as the majority of them are cleric mobs with big heals and a resistance to stuns. Don't bother with one of the far flung camps. I normally just move a group through various mobs, killing everything. I will annotate directions to the zones. Your merc will balance his abilities in defending and attacking the enemies pulled to him. You will need invisibility, levitation, or balls of steel. 1. Also, once the room is broken, stand closer to the back wall of the room rather than the hallway. Inside the hut talk to Mercenary Mdjal to hire a mercenary. Why is AFK Merc killing permitted? | EverQuest Forums Q: So wait a mercenary is allowed into an LDoN? Camp Info AC: 20 Aug Ground Murkglider Eyes Blind Hunter Rekamu MPG, Camp Info AC: 25 Aug Flameshield Stone Pyrilen Riftseeker RSS, EverQuest AFK Leveling (and AA) Guide: Its all about 3 Boxing, Phinigel TLP Server Leveling for Human Paladin Freeport, EverQuest Next Landmark: Alpha First Impressions. A player could easily gain the same amount of XP they got from 2 or 3 hours of AFK'ing pet/merc XP exploting if they spent 10 good minutes at the keyboard. How does it help with boxing? See the New Player FAQ for more detailed information. Youre looking to create a merc team of Tank/ DPS/ Healer. The key is the respawn time for the zone. It's very simple and zone is your oyster beyond that. Everquest AFK Leveling Missions. The gear drops here look incredible too. That is a great point. Katta Castrum: The Deluge (Guild Hall, TP using Drowned Katta Castrum Powerstone) - The elementals that are found in this zone now are pretty easy to kill. The doombugs normally come in packs of 2 or 3 and aren't social with crows or scarecrows, who normally are single pulls but are social with each other. Theres an important point to be made about this guide and why its successful. Pretty much all the critters assist each other though. It's the only level range I feel that you should be here to the exclusion of anywhere else. These Mercenaries are much more weak than a Journeyman Mercenary however I guess one plus is they cost a lot less every 15 minutes! Considering how easy it is to level on live these days, just paying for one month while you level to 110 is plenty. Purchasing a Mercenary Mercenaries can be hired from various Guardians in the Plane of Knowledge as well as from NPCs in starting cities. They hit like trucks and run though, so bring a snare. Commands - EQWiki In this Project 1999 EQ video I show a 6 minute spawn camp that can take you all the way to level 60! Just get access to the second of his HAs, Artifacts of Great Importance. So if a named is in a room with a bunch of other mobs, pull the other mobs and don't worry about the named unless you proximity aggro it. Nameds drop a pretty good belt and necklace. Also during cooldowns they will use agro reducing abilities. Leveling/Setup This guide covers zones up to Omens of War. Changing the email on the account seems to get it 'unstuck' and future attempts appear to work. Posts: 1,338. The run isn't terrible, but all of the SoV outdoor zones are enormous so it's further than it looks. There are a few provided for you by the game, but the vast majority of the world is gonna be uncharted and you will need reliable maps. Available types are Tanks, Healers, Melee DPS, Caster DPS, and Support mercenaries. A bunch of the missions and HAs are actually really fun too if done once or twice. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. Old Bloodfields (84-88)(PoK>TP to Plane of Time>Portal to The Void>Old Bloodfields) - While it won't be as good as it was as a hot zone, OBF is still a pretty good place to pick up these levels. The merc trio can easily handle content to level 80 with you solidly playing your main toon (and dragging along the other two characters). For a quick example, an Apprentice Tier V mercenary caps out at a 90% rez where as a Journeyman Tier I mercenary will have a 96% rez. Recently, the daily adventures have been moved to Plane of Knowledge and are received from Clayton Teek. 967 views Jan 8, 2022 26 Dislike Sinnycool 5.75K. Plenty of zone to go around. You will begin seeing worgs, go south down the coastline and look for some elves and humans. Right click anywhere on this box and select "Puller" as your Main Roll. Kill everything. ALTERNATIVES: Arcstone(67-75)(Guild Hall, talk to portal crystal vendor and buy Arcstone Spirit Sapphire) - I really recommend this place to people with Undead control or slaying abilities. EQ progression has a nice zone by zone guide up to OoW expansion, recommended level for the zone with a rating for the quality of exp there and best of all a map highlighting the mob levels in different areas of the zone usually with a star showing best hunting spots. If you have a reliable interrupt though, pull like a madman and just prioritize those. For AFK leveling/ AA grinding, you want to station your toons in one room and just sit there. AFK Pet/Merc Leveling??? - EQ2 Forum Archive @ EQ2Wire A second thing to do would be to spend 10 dollars on Daybreak Cash. And no, fire pet is not the best dps pet in classic, it's water (and no, it's nuke is not stronger than the water pet's one . Also the mercenary will cost the same amount he would to the level that you shrouded to. Once you're around 96, head toward the big building in the center or the Sepulcar of Order zoneline to kill higher level guys. At 55-62 move to very center area of the zone and kill bigger shades and vampires. and barrel your way to the second city. #1 I was wondering if anyone knew of any AFK XP guides using 3 mercs besides this one: http://www.almostgaming.com/everquest/afkmercenary-leveling-guide-for-eq1 Some of the spots seemed to be too volatile/too risky in terms of number of mobs for my liking. With a group you can pull them pretty easily and have access to a HUGE number of mobs. To top it all off, it's also a hot zone!! It may not display this or other websites correctly. Kor-Sha Laboratory (105-110) - Only really worked 2 camps in this zone. The druid is a . Resplendent Temple is awful in my opinion, with it being nearly impossible to pull singles, and Pillars of Alra is hard to get to (you have to run through a lot of angry Alarins who can see invis in Resplendent Temple) and easy to get yourself killed in, for much the same reason. This is a picture of the window you'll see when first purchasing a Mercenary. . If you're actually grinding, the entire cave and temple area will give you a lot faster progress just walking through, changing your speed and pull-numbers depending on your level (at the beginning, just pull 2-4 at a time, later on you can start pulling entire sections). Read More! Not game breaking to say the least. Also something to keep in mind is if you complete the themes out of order you will not unlock the mercenaries from the theme's below it. Maybe talk about Guard Hanarn or Harnan? It's essentially a big hole in the ground, but the mobs have low HP and die fast. South of the citadel are the drachnid tunnels. However I think the mercenary's could be a little more mercenary, The other better thread on this!!!11!!!111111111111!! You can follow it for some exp or ignore it like most people do and just fight out of the prison and then wander the zone killing everything. EQ Resource - The Resource for your EverQuest needs Start off near the entrance, then push up to the area around the house. Just keep in mind that kills here will feel pretty slow since the giants have enormous HP pools and half the mobs have some form of healing ability. Get invisibility on a character who can rez or has a healer merc at least. It's called No Heroism Without Fear and begins at Investigator Drolmer. Not very fast, but not very hard either. Decent loot drops from the nameds in each zone as well, as well as Tier 2 armor tokens. They are a must going forward. Great post. NOTE: IF THE FABLED CREATURES ARE UP, DO NOT ATTACK THE BLACK REAVER. The South Camp is the starting point. IN ADDITION: Recently, much better versions of mercenary gear have been released that make your mercs WAY more effective. Welcome to EverQuest! If you're a damn the torpedos type, you can pull the fire troops around the giant Solusek Ro, who is standing there in all his glory. They are in the places where the guards used to be. In addition, they are packed together. Start killing everything around the front of the zone. Kill the wereorcs. A mercenary's icon will show their archetype and hailing them will tell you their class. BEST: 28-(35-45) Lower Guk (PoK>Innothule Swamp>Upper Guk>Lower Guk) - Head down to the dead side. That is how GMs check. With an 85 druid can pl 20-65 in about 6 hours with the druid un-grouped and DS'ing whilst PL'd toon does at least of one point of dmg. This zone is a lot better when you factor those in. I will endeavor to keep this guide as up to date as possible and will revise as I play through zones with different class combinations or get better advice.